Town: Fako-èyîkè Fêqê

Fako-èyîkè Fêqê

Fako-èyîkè Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceLëcêngthëvi Zone
RegionNikugumo Shrublands
Founded1384
Community LeaderCity Manager Tshëd Glkarg̈m
Area5 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation1600 m (5249 ft)
Average Yearly Precipitation258 cm/y (101 in/y)
Population1393
Population Density278 people per km2 (696 people per mi2)
Town AuraIllusion
Naming
Native nameFako-èyîkè Fêqê
Pronunciation/ˈfako/ /èˈjɪkè/
Direct Translation[selfish] [behavior]
Translation[Not Yet Translated]

Fako-èyîkè Fêqê (/ˈfako/ /èˈjɪkè/ [selfish] [behavior]) is a subtropical Town located in the Lëcêngthëvi Zone of the Union of Engineers.

The name Fako-èyîkè Fêqê is derived from the Iron Elvish language, as Fako-èyîkè Fêqê was founded by Rawm Ca̋chī́̄ 'Foxy Fiona' Joī̄b Sē̌s Daw̋ch Tshèj, who was culturaly Iron Elven.

Climate

Fako-èyîkè Fêqê has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 18°C (64°F). Fako-èyîkè Fêqê receives an average of 258 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the summer. Fako-èyîkè Fêqê covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1600 m (5249 ft) above sea level.

Overview

Fako-èyîkè Fêqê was founded durring the late 15th century in spring of the year 1384, by Rawm Ca̋chī́̄ 'Foxy Fiona' Joī̄b Sē̌s Daw̋ch Tshèj. The establishment of Fako-èyîkè Fêqê was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Fako-èyîkè Fêqê's construction back out of the project. Rawm Ca̋chī́̄ 'Foxy Fiona' Joī̄b Sē̌s Daw̋ch Tshèj pushed on reguardles, and Fako-èyîkè Fêqê was finished, but starts off as a terible place to live.

Fako-èyîkè Fêqê was built using the conventions of Iron Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Fako-èyîkè Fêqê is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Fako-èyîkè Fêqê is buildings are arranged arround a network of restrictive paverstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Fako-èyîkè Fêqê's robustly designed timber walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Fako-èyîkè Fêqê seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

Fako-èyîkè Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fako-èyîkè Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fako-èyîkè Fêqê's parks.

Fako-èyîkè Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fako-èyîkè Fêqê.

Fako-èyîkè Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fako-èyîkè Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fako-èyîkè Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fako-èyîkè Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fako-èyîkè Fêqê's public wards, blessings, and other arcane systems.

Fako-èyîkè Fêqê possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fako-èyîkè Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fako-èyîkè Fêqê's natural decorations nor waterways.

Fako-èyîkè Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fako-èyîkè Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fako-èyîkè Fêqê's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Fako-èyîkè Fêqê grains of dust blow into perfectly neat rows.

The Kamadan near Fako-èyîkè Fêqê are known to be almost tame, such that they can be put to domestic use.

Fako-èyîkè Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Elven High Magic energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5627 m2
    • Cattle and Similar Creatures: 348
    • Poultry: 4179
    • Swine: 278
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 139

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

435 of Fako-èyîkè Fêqê's population work within a Foundational Occupation.

917 of Fako-èyîkè Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 41 (3%) are noncontributers.

Points of Interest

Fako-èyîkè Fêqê has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Fako-èyîkè Fêqê was attacked by savage rat ogress living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fako-èyîkè Fêqê lost 198 people, 187 livestock, and 67 buildings. The conflict ended after roughly 177, when members of Fako-èyîkè Fêqê's militia enacted an operation to defend a particular fortification from enemy attack. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in defeat for Fako-èyîkè Fêqê's forces. The war is remembered in legend by Fako-èyîkè Fêqê's bards, historians, and legend keepers.

History